IL2CPP: Fixed a bug where IL2CPP returns an invalid pointer on P/Invoke methods that returns a non-blittable struct by reference. Graphics: Invalid pass index error messages now include shader name. When using SVT, it is recommended to rebuild your Player's build in order to get the corrected streaming files (GTS and GTP files) in the Streaming Assets folder. Graphics: Fixed bug with Streaming Virtual Texturing throwing a "The transcoded bitstream was invalid" error that was caused by build pipeline bug corrupting virtual texture regions located in virtual texture files larger than 2GB. Graphics: Fixed an issue where EditorUtility.CompressTexture would silently fail for zero-sized textures. Graphics: Fixed an issue where CubemapArrays would hit an assert in certain scenarios. Graphics: Fixed an inspector issue where 2DArray and 3D textures would not report their size on disk correctly. GI: Fixed issue with Light Explorer filtering when many lights are present. GI: Fixed issue where lightmaps are lost when entering playmode, switching scenes, and exiting playmode. GI: Fixed incorrect fallback to CPU of GPU bake. GI: Fixed an issue where scene debug visualization modes would look broken when baking multiple scenes together. plugin).Įditor: Source asset db rebuild and plugin asset reimported to fix inconsistency. meta files in loadable plugin directories (.androidlib. Version Control: Changed the icons for Unity Version Control rebrandingĢD: Show apply/revert dialog to user if there are data changes in Sprite Editor Window before domain reload.Īndroid: Display Gradle tasks in progress dialog while building to Android.Īndroid: Now sets the image shown on unlock on every lock.Īndroid: Warn user if both template file and disabled template file exists in project.Īsset Pipeline: Fixed Editor crash when changing Asset Serialization Mode to Force Binary with the .coop package installed.īuild Pipeline: Fixed android build failure issue where were are getting an error message ' build destination path collides with an existing path' when triggered using Ctrl+B (Windows) or Cmd+B (macOS) keyboard shortcut.ĭocumentation: Updated TextureImporter documentation regarding settings that are found under TextureImporterSettings.ĭX12: Fixed for samplers resetting to point on streaming texture mips.Įditor: Enabled Sketchup Importer on Mac ARM platforms.Įditor: Ensure GraphicsFence.passed reports consistent results at initialization.Įditor: Fixed a crash when importing specific FBX files with blendshapes.Įditor: Fixed an issue that thread marker in Profiler window is lasting whole frame while audio is playing.Įditor: Fixed Editor freezes when clicking Prefab > Select Asset for a scene exported manually with missing information.Įditor: Fixed inconsistent input field styling in Shortcut Manager's create and rename prompts.Įditor: Fixed performance issue for looping small clip with root motion extraction.Įditor: Fixed several problems with speech recognition in apps using Holographic Remoting.Įditor: Fixed Timeline performance problem when previewing animated prefab instances.Įditor: Make reserved key labels in Shortcut Manager more visible on dark skin.Įditor: Optimized asset import logic to handle large amounts of files located in the same directory.Įditor: Prevent creation of. Package: Added new QoS APIs for specific Relay and Multiplay QoS servers searching and result. XR: Improved GLES3 multiview rendering performance. Serialization: Improved performance of restoring managed objects during a domain reload. Serialization: Improved performance of restoring managed objects during a domain reload (again!). Multiplayer: Added Netcode for GameObjects 1.4.0. Graphics: Reduced the time the render thread spends on Profiler.FlushRenderCounters. Workarounds are to ignore the error or reload the project.Īnimation: Reduced the number of GC allocations when calling Animator.GetParameter(int index) and generally made it faster.Įditor: Animation Events are now organized into sub-menus in the inspector. XR SRP: Performance degradation when comparing Android Quest 2 builds across 2020.xįirst Person Template: A loading error is displayed in console when the Editor loads the project for the first time. Metal: Rendering freezes when the orientation is changed GI: If a user is experience lighting coruption they may be required to reimport due to a fix to which correctly fixes a Uv unwrapping issue (1330830). (See Long Term Support) The 2020.3 LTS stream will remain available for installation on the Unity Hub until August 2023.ĭirectX12: Editor freezes when saving prefab changes in Play Mode if “VSync” is enabled Please consider upgrading to a more recent LTS. Please note that the 2020.3 LTS stream has reached End-of-Support and 2020.3.48 is the final patch version.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |